Commit 9eb5d1a3 authored by fengchao's avatar fengchao
Browse files

fix(code):upcodeios

parent 7e95bf1e
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#if UNITY_IOS
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using System.IO;
using System;
public static class IOSPostBuildProcessor
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
{
if (target != BuildTarget.iOS) return;
Debug.Log("🚀 [IOSPostBuildProcessor] 开始自动配置 iOS 工程...");
string projPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
PBXProject proj = new PBXProject();
proj.ReadFromFile(projPath);
#if UNITY_2019_3_OR_NEWER
string mainTarget = proj.GetUnityMainTargetGuid();
string frameworkTarget = proj.GetUnityFrameworkTargetGuid();
#else
string mainTarget = proj.TargetGuidByName("Unity-iPhone");
string frameworkTarget = mainTarget;
#endif
// ✅ 设置 Bundle ID
SetBundleIdentifier(proj, mainTarget, "com.hoolai.saintseiya");
// ✅ 添加系统 Framework
string[] frameworks = {
"StoreKit.framework", "WebKit.framework", "Network.framework",
"SystemConfiguration.framework", "AppTrackingTransparency.framework",
"AdSupport.framework", "CoreTelephony.framework", "iAd.framework", "AdServices.framework"
};
foreach (var fw in frameworks)
proj.AddFrameworkToProject(frameworkTarget, fw, false);
// ✅ 添加 .tbd 库
string[] tbds = { "libz.tbd", "libc++.tbd", "libresolv.tbd" };
foreach (var tbd in tbds)
proj.AddFrameworkToProject(frameworkTarget, tbd, false);
// ✅ 链接参数
proj.AddBuildProperty(frameworkTarget, "OTHER_LDFLAGS", "-ObjC");
// ✅ 修改 Info.plist
UpdatePlist(pathToBuiltProject);
// ✅ 替换 Unity 生成文件
ReplaceUnityGeneratedFiles(pathToBuiltProject);
// ✅ 修正引用路径
FixFileReference(proj, frameworkTarget, pathToBuiltProject);
// ✅ 复制UnityFramework的所有搜索路径到主Target
//CopyUnityFrameworkSearchPaths(proj, mainTarget, frameworkTarget);
// ✅ 保存工程
proj.WriteToFile(projPath);
Debug.Log("🎉 [IOSPostBuildProcessor] 自动化配置完成!");
}
//private static void CopyUnityFrameworkSearchPaths(PBXProject proj, string mainTarget, string frameworkTarget)
// {
// // ✅ 复制UnityFramework的所有搜索路径到主Target
// Debug.Log("🔧 开始复制UnityFramework所有搜索路径到主Target...");
// // 要拷贝的搜索路径类型
// string[] searchPathTypes = {
// "HEADER_SEARCH_PATHS",
// "FRAMEWORK_SEARCH_PATHS",
// "LIBRARY_SEARCH_PATHS"
// };
// foreach (string pathType in searchPathTypes){
// // 先确保包含 inherited
// proj.AddBuildProperty(mainTarget, pathType, "$(inherited)");
// var frameworkPaths = proj.GetBuildPropertyForAnyConfig(frameworkTarget, pathType);
// if (!string.IsNullOrEmpty(frameworkPaths)){
// // frameworkPaths 可能包含多个路径,用空格分割
// var paths = frameworkPaths.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
// foreach (var p in paths){
// proj.AddBuildProperty(mainTarget, pathType, p);
// }
// Debug.Log($"✅ 已追加{pathType}: {frameworkPaths}");
// }else{
// Debug.Log($"ℹ️ {pathType} 在FrameworkTarget中为空");
// }
// }
//}
private static void SetBundleIdentifier(PBXProject proj, string targetGuid, string bundleId)
{
if (string.IsNullOrEmpty(bundleId)){
Debug.LogWarning("⚠️ 未设置 Bundle Identifier,保持默认值");
return;
}
proj.SetBuildProperty(targetGuid, "PRODUCT_BUNDLE_IDENTIFIER", bundleId);
Debug.Log($"📦 Bundle Identifier 已设置为:{bundleId}");
}
private static void UpdatePlist(string pathToBuiltProject, string accessSdkScheme = "accesssdk22")
{
string plistPath = Path.Combine(pathToBuiltProject, "Info.plist");
if (!File.Exists(plistPath)){
Debug.LogWarning("⚠️ 未找到 Info.plist,跳过修改");
return;
}
PlistDocument plist = new PlistDocument();
plist.ReadFromFile(plistPath);
PlistElementDict root = plist.root;
string gameName = PlayerSettings.productName;
root.SetString("NSUserTrackingUsageDescription", $"{gameName} 想访问您的设备标识符(IDFA)用于广告追踪");
root.SetString("NSPhotoLibraryUsageDescription", "将要保存截图到相册");
root.SetString("NSPhotoLibraryAddUsageDescription", "将要访问您的相册");
// ✅ 添加 URL Types
PlistElementArray urlTypes;
if (root.values.ContainsKey("CFBundleURLTypes"))
urlTypes = root["CFBundleURLTypes"].AsArray();
else
urlTypes = root.CreateArray("CFBundleURLTypes");
PlistElementDict newUrlType = urlTypes.AddDict();
newUrlType.SetString("CFBundleTypeRole", "Editor");
PlistElementArray urlSchemes = newUrlType.CreateArray("CFBundleURLSchemes");
urlSchemes.AddString(accessSdkScheme);
plist.WriteToFile(plistPath);
Debug.Log("📄 Info.plist 已更新");
}
private static void ReplaceUnityGeneratedFiles(string pathToBuiltProject)
{
Debug.Log("🛠 开始替换 Unity 导出文件...");
string srcDir = "Assets/Plugins/iOS";
string classesDir = Path.Combine(pathToBuiltProject, "Classes");
string librariesDir = Path.Combine(pathToBuiltProject, "Libraries");
string[] filesToReplace =
{
"UnityAppController.h",
"UnityAppController.mm"
};
foreach (var file in filesToReplace){
string srcPath = Path.Combine(srcDir, file);
if (!File.Exists(srcPath)){
Debug.LogWarning($"⚠️ 未找到源文件:{srcPath}");
continue;
}
// 删除旧文件
TryDelete(Path.Combine(classesDir, file));
TryDelete(Path.Combine(librariesDir, file));
// 拷贝新文件到 Classes
Directory.CreateDirectory(classesDir);
string dstPath = Path.Combine(classesDir, file);
File.Copy(srcPath, dstPath, true);
Debug.Log($"✅ 已替换文件:{file}");
}
Debug.Log("🔁 文件替换完成");
}
private static void TryDelete(string filePath)
{
if (File.Exists(filePath)){
File.Delete(filePath);
Debug.Log($"🗑️ 已删除旧文件:{filePath}");
}
}
/// <summary>
/// 修复 PBX 工程文件中对 UnityAppController 的错误引用
/// </summary>
private static void FixFileReference(PBXProject proj, string targetGuid, string pathToBuiltProject)
{
string newPathH = "Classes/UnityAppController.h";
string newPathMM = "Classes/UnityAppController.mm";
// 删除旧的 .h 文件引用
var oldPathH = "Libraries/Plugins/Ios/UnityAppController.h";
var oldGUID_H = proj.FindFileGuidByProjectPath(oldPathH);
if (!string.IsNullOrEmpty(oldGUID_H)){
proj.RemoveFileFromBuild(targetGuid, oldGUID_H);
proj.RemoveFile(oldGUID_H);
Debug.Log("🧹 已清除旧的 UnityAppController.h 引用");
}
// 删除旧的 .mm 文件引用
var oldPathMM = "Libraries/Plugins/Ios/UnityAppController.mm";
var oldGUID_MM = proj.FindFileGuidByProjectPath(oldPathMM);
if (!string.IsNullOrEmpty(oldGUID_MM)){
proj.RemoveFileFromBuild(targetGuid, oldGUID_MM);
proj.RemoveFile(oldGUID_MM);
Debug.Log("🧹 已清除旧的 UnityAppController.mm 引用");
}
// 添加新的引用
proj.AddFileToBuild(targetGuid, proj.AddFile(newPathH, newPathH));
proj.AddFileToBuild(targetGuid, proj.AddFile(newPathMM, newPathMM));
Debug.Log("✅ 已添加新的 UnityAppController 引用");
}
}
#endif
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...@@ -34,24 +34,24 @@ extern "C" { ...@@ -34,24 +34,24 @@ extern "C" {
@"channelId": @(initResult.channelId) @"channelId": @(initResult.channelId)
}; };
NSString *json = jsonStringWithDictionary(dict); NSString *json = jsonStringWithDictionary(dict);
UnitySendMessage("PlatformCallback", "onInitSuccess", [json UTF8String]); UnitySendMessage("SdkManager", "OnSdkInit", [json UTF8String]);
} }
- (void)initFailed { - (void)initFailed {
NSLog(@"🍎 SDK初始化失败"); NSLog(@"🍎 SDK初始化失败");
UnitySendMessage("PlatformCallback", "onInitFailed", "failed"); UnitySendMessage("SdkManager", "OnSdkInit", "failed");
} }
#pragma mark - HLPaymentDelegate #pragma mark - HLPaymentDelegate
- (void)paySuccess { - (void)paySuccess {
NSLog(@"🍎 支付成功"); NSLog(@"🍎 支付成功");
UnitySendMessage("PlatformCallback", "onPaySuccess", "pay_success"); UnitySendMessage("SdkManager", "OnSdkPay", "pay_success");
} }
- (void)payError:(NSError *)error { - (void)payError:(NSError *)error {
NSLog(@"🍎 支付失败: %@", error.localizedDescription); NSLog(@"🍎 支付失败: %@", error.localizedDescription);
NSString *errorMsg = [NSString stringWithFormat:@"pay_failed:%@", error.localizedDescription]; NSString *errorMsg = [NSString stringWithFormat:@"pay_failed:%@", error.localizedDescription];
UnitySendMessage("PlatformCallback", "onPayFailed", [errorMsg UTF8String]); UnitySendMessage("SdkManager", "OnSdkPay", [errorMsg UTF8String]);
} }
- (void)payGoodsList:(NSArray<AccessGoodsInfo *>*)info { - (void)payGoodsList:(NSArray<AccessGoodsInfo *>*)info {
...@@ -73,15 +73,15 @@ extern "C" { ...@@ -73,15 +73,15 @@ extern "C" {
} }
// 包一层,方便 Unity JsonUtility 解析 // 包一层,方便 Unity JsonUtility 解析
//NSDictionary *wrapper = @{@"array": array}; NSDictionary *wrapper = @{@"array": array};
NSString *json = jsonStringWithDictionary(array); NSString *json = jsonStringWithDictionary(wrapper);
UnitySendMessage("PlatformCallback", "onPayGoodsList", [json UTF8String]); UnitySendMessage("SdkManager", "OnPayGoodsList", [json UTF8String]);
} }
- (void)payGpodsListFail { - (void)payGpodsListFail {
NSLog(@"🍎 获取商品列表失败"); NSLog(@"🍎 获取商品列表失败");
UnitySendMessage("PlatformCallback", "OnGoodsList", "get_goods_failed"); UnitySendMessage("SdkManager", "OnGoodsList", "get_goods_failed");
} }
#pragma mark - HLAccountDelegate #pragma mark - HLAccountDelegate
...@@ -96,7 +96,7 @@ extern "C" { ...@@ -96,7 +96,7 @@ extern "C" {
@"extendInfo": accountInfo.extendInfo ?: @{} @"extendInfo": accountInfo.extendInfo ?: @{}
}; };
NSString *json = jsonStringWithDictionary(dict); NSString *json = jsonStringWithDictionary(dict);
UnitySendMessage("PlatformCallback", "onLoginSuccess", [json UTF8String]); UnitySendMessage("SdkManager", "OnLoginSuccess", [json UTF8String]);
} }
- (void)refreshUser:(AccessLoginInfo *)refreshAccountInfo { - (void)refreshUser:(AccessLoginInfo *)refreshAccountInfo {
...@@ -110,28 +110,28 @@ extern "C" { ...@@ -110,28 +110,28 @@ extern "C" {
@"extendInfo": refreshAccountInfo.extendInfo ?: @{} @"extendInfo": refreshAccountInfo.extendInfo ?: @{}
}; };
NSString *json = jsonStringWithDictionary(dict); NSString *json = jsonStringWithDictionary(dict);
UnitySendMessage("PlatformCallback", "onRefreshUser", [json UTF8String]); UnitySendMessage("SdkManager", "OnUserRefresh", [json UTF8String]);
} }
- (void)loginFailure { - (void)loginFailure {
NSLog(@"🍎 登录失败"); NSLog(@"🍎 登录失败");
UnitySendMessage("PlatformCallback", "onLoginFailed", "login_failed"); UnitySendMessage("SdkManager", "OnSdkLogin", "login_failed");
} }
- (void)logout { - (void)logout {
NSLog(@"🍎 用户登出"); NSLog(@"🍎 用户登出");
UnitySendMessage("PlatformCallback", "onLogout", "logout_success"); UnitySendMessage("SdkManager", "OnSdkLogout", "logout_success");
} }
#pragma mark - HLShareCallback #pragma mark - HLShareCallback
- (void)shareSucceeded:(BOOL)result { - (void)shareSucceeded:(BOOL)result {
NSLog(@"🍎 分享成功: %@", result ? @"YES" : @"NO"); NSLog(@"🍎 分享成功: %@", result ? @"YES" : @"NO");
UnitySendMessage("PlatformCallback", "onShareSuccess", "share_success"); UnitySendMessage("SdkManager", "OnSdkShare", "share_success");
} }
- (void)shareFailed:(BOOL)result { - (void)shareFailed:(BOOL)result {
NSLog(@"🍎 分享失败: %@", result ? @"YES" : @"NO"); NSLog(@"🍎 分享失败: %@", result ? @"YES" : @"NO");
UnitySendMessage("PlatformCallback", "onShareFailed", "share_failed"); UnitySendMessage("SdkManager", "OnSdkShare", "share_failed");
} }
@end @end
...@@ -197,7 +197,6 @@ extern "C" { ...@@ -197,7 +197,6 @@ extern "C" {
return; return;
} }
// 安全获取字符串值的辅助方法
NSString* (^safeString)(id) = ^(id obj) { NSString* (^safeString)(id) = ^(id obj) {
if (obj == nil || [obj isKindOfClass:[NSNull class]]) { if (obj == nil || [obj isKindOfClass:[NSNull class]]) {
return @""; return @"";
...@@ -211,47 +210,32 @@ extern "C" { ...@@ -211,47 +210,32 @@ extern "C" {
return [obj description] ?: @""; return [obj description] ?: @"";
}; };
// 映射字段 playerInfo.role_id = safeString(jsonDict[@"roleId"]);
playerInfo.role_id = safeString(jsonDict[@"RoleId"]); playerInfo.role_name = safeString(jsonDict[@"roleName"]);
playerInfo.role_name = safeString(jsonDict[@"RoleName"]); playerInfo.role_level = safeString(jsonDict[@"roleLevel"]);
playerInfo.role_level = safeString(jsonDict[@"RoleLevel"]); playerInfo.server_id = safeString(jsonDict[@"serverId"]);
playerInfo.server_id = safeString(jsonDict[@"ServerId"]); playerInfo.server_name = safeString(jsonDict[@"serverName"]);
playerInfo.server_name = safeString(jsonDict[@"ServerName"]); playerInfo.zone_id = safeString(jsonDict[@"zoneId"]);
playerInfo.zone_id = safeString(jsonDict[@"ZoneId"]); playerInfo.zone_name = safeString(jsonDict[@"zoneName"]);
playerInfo.zone_name = safeString(jsonDict[@"ZoneName"]); playerInfo.party_name = safeString(jsonDict[@"partyName"]);
playerInfo.party_name = safeString(jsonDict[@"PartyName"]); playerInfo.vip = safeString(jsonDict[@"vip"]);
playerInfo.vip = safeString(jsonDict[@"Vip"]); playerInfo.balance = safeString(jsonDict[@"balance"]);
playerInfo.balance = safeString(jsonDict[@"Balance"]); playerInfo.phylum = safeString(jsonDict[@"phylum"]);
playerInfo.phylum = safeString(jsonDict[@"Phylum"]); playerInfo.classfield = safeString(jsonDict[@"classField"]);
playerInfo.classfield = safeString(jsonDict[@"Classfield"]); playerInfo.extene_action = safeString(jsonDict[@"extendAction"]);
playerInfo.extene_action = safeString(jsonDict[@"ExteneAction"]);
id extraObj = jsonDict[@"extra"];
// 处理extra字段 if (extraObj == nil || [extraObj isKindOfClass:[NSNull class]]) {
NSString *extraJsonStr = safeString(jsonDict[@"ExtraJson"]); playerInfo.extra = @"";
if (extraJsonStr.length > 0 && ![extraJsonStr isEqualToString:@"{}"]) { } else if ([extraObj isKindOfClass:[NSDictionary class]]) {
NSData *extraData = [extraJsonStr dataUsingEncoding:NSUTF8StringEncoding]; NSDictionary *dict = (NSDictionary *)extraObj;
NSDictionary *extraDict = [NSJSONSerialization JSONObjectWithData:extraData options:0 error:&error]; NSMutableArray *keyValuePairs = [NSMutableArray array];
[dict enumerateKeysAndObjectsUsingBlock:^(id key, id value, BOOL *stop) {
if (!error && [extraDict isKindOfClass:[NSDictionary class]]) { [keyValuePairs addObject:[NSString stringWithFormat:@"%@:%@", key, value]];
for (NSString *key in extraDict) { }];
id value = extraDict[key]; playerInfo.extra = [keyValuePairs componentsJoinedByString:@";"];
if ([value isKindOfClass:[NSNumber class]]) {
const char *type = [value objCType];
if (strcmp(type, @encode(int)) == 0 || strcmp(type, @encode(long)) == 0) {
[playerInfo addExtra:key intValue:[value intValue]];
} else if (strcmp(type, @encode(double)) == 0 || strcmp(type, @encode(float)) == 0) {
[playerInfo addExtra:key doubleValue:[value doubleValue]];
}
} else if ([value isKindOfClass:[NSString class]]) {
[playerInfo addExtra:key NSStringValue:value];
}
}
} else {
NSLog(@"🍎 解析 extra JSON 失败: %@", error.localizedDescription);
}
} }
// 调用 SDK 上报
[sdk report:(EventType)eventType data:playerInfo]; [sdk report:(EventType)eventType data:playerInfo];
} }
......
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...@@ -118,6 +118,7 @@ public static class HoolaiSdkManager ...@@ -118,6 +118,7 @@ public static class HoolaiSdkManager
// ==================== 退出游戏 ==================== // ==================== 退出游戏 ====================
public static void ExitGame() public static void ExitGame()
{ {
#if UNITY_ANDROID && !UNITY_EDITOR #if UNITY_ANDROID && !UNITY_EDITOR
AndroidSdkInterface.CallSdkExit(); AndroidSdkInterface.CallSdkExit();
#elif UNITY_IOS && !UNITY_EDITOR #elif UNITY_IOS && !UNITY_EDITOR
......
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