Commit 24b5c5eb authored by gaorui's avatar gaorui
Browse files

Merge branch 'feat-add-dialog' into 'develop'

Feat add dialog

See merge request !14
parents d8b0a35f 079d3429
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using UnityEngine;
using UnityEngine.UI;
public class ExitConfirmationDialog : MonoBehaviour
{
public GameObject dialog; // Reference to the dialog panel
public Button confirmButton;
public Button cancelButton;
void Start()
{
// 初始化时不强制设置 dialog 状态,保持与 Inspector 设置一致
// 如果 dialog 未分配,则默认隐藏
if (dialog != null)
{
// 只在 dialog 已分配的情况下进行初始化
}
else
{
dialog = gameObject; // 默认使用自身 GameObject
}
// Set up button listeners
confirmButton.onClick.AddListener(OnConfirmExit);
cancelButton.onClick.AddListener(OnCancelExit);
// 确保初始隐藏
HideDialog();
}
// Method to show the dialog
public void ShowDialog()
{
try
{
UnityMainThreadDispatcher.Instance.Enqueue(() => {
if (dialog != null)
{
NativeLogger.I("[Unity Dialog]", $"SetActive 1 {dialog.activeSelf}");
dialog.SetActive(true);
NativeLogger.I("[Unity Dialog]", $"SetActive 2 {dialog.activeSelf}");
}
else
{
NativeLogger.I("[Unity Dialog]", "Dialog is null");
}
});
}
catch (System.Exception ex)
{
NativeLogger.I("[Unity Dialog]", $"SetActive true {ex.Message}");
}
}
// Method to hide the dialog
public void HideDialog()
{
try
{
UnityMainThreadDispatcher.Instance.Enqueue(() => {
if (dialog != null)
{
dialog.SetActive(false);
}
});
}
catch (System.Exception ex)
{
NativeLogger.I("[Unity Dialog]", $"SetActive false {ex.Message}");
}
}
// Method to handle confirm exit
public void OnConfirmExit()
{
Debug.Log("Exiting the application...");
// Exit the application
Application.Quit();
}
// Method to handle cancel exit
public void OnCancelExit()
{
Debug.Log("Exit canceled.");
// Hide the dialog
dialog.SetActive(false);
}
}
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...@@ -6,22 +6,43 @@ using UnityEngine; ...@@ -6,22 +6,43 @@ using UnityEngine;
public class GameManager : MonoBehaviour public class GameManager : MonoBehaviour
{ {
public ExitConfirmationDialog exitDialog; // 在 Inspector 中设置
private bool isExiting = false; // 防止重复调用退出
private void Awake() private void Awake()
{ {
// 触发单例构造,内部会调用 PlatformCallback.SetListener(this) // 触发单例构造,内部会调用 PlatformCallback.SetListener(this)
var _ = HoolaiListener.Instance; var _ = HoolaiListener.Instance;
HoolaiListener.Instance.SetExitConfirmationDialog(exitDialog);
} }
//Android 需监听返回事件,如果当前场景没有返回拦截了需调用 SDK 的退出接口 //Android 需监听返回事件,如果当前场景没有游戏业务处理了(比如拦截返回上一个场景,此时无需调用,但返回到顶级场景后继续返回需处理此逻辑)需调用 SDK 的退出接口
void Update() void Update()
{ {
if (Input.GetKey(KeyCode.Escape)) if (Input.GetKey(KeyCode.Escape))
{ {
NativeLogger.I("Game_Unity_Log", "clicked Exit"); NativeLogger.I("Game_Unity_Log", "clicked Exit");
HoolaiSdkManager.ExitGame(); HandleExit();
} }
} }
private void HandleExit()
{
// 防止重复调用
if (isExiting) return;
isExiting = true;
NativeLogger.I("Game_Unity_Log", "clicked Exit");
HoolaiSdkManager.ExitGame();
// 延迟重置标志位,防止短时间内重复触发
Invoke("ResetExitFlag", 0.5f);
}
private void ResetExitFlag()
{
isExiting = false;
}
public void OnLoginBtnClicked() public void OnLoginBtnClicked()
{ {
...@@ -73,20 +94,87 @@ public class GameManager : MonoBehaviour ...@@ -73,20 +94,87 @@ public class GameManager : MonoBehaviour
} }
public void OnPayBtnClicked() public void OnPayBtnClicked1()
{
NativeLogger.I("Game_Unity_Log", "clicked Pay");
// 1. 创建并填充对象
PayParams payParams = new PayParams
{
Amount = 100,// 单位:分
ItemId = "com.nekki.sf3.cn_1",
ItemName = "礼包0",
CallbackInfo = "123456_8888_987654321",
NotifyUrl = "",
Count = 1,
Currency = "CNY"
};
payParams.AddOptionalParameter("test", "daily_bonus");
payParams.AddOptionalParameter("player_id", "p-98765");
NativeLogger.I("Game_Unity_Log", $"clicked Exit jsonString: {payParams}");
HoolaiSdkManager.StartPay(payParams);
}
public void OnPayBtnClicked6()
{
NativeLogger.I("Game_Unity_Log", "clicked Pay");
// 1. 创建并填充对象
PayParams payParams = new PayParams
{
Amount = 600, // 单位:分
ItemId = "com.nekki.sf3.cn_6",
ItemName = "礼包1",
CallbackInfo = "123456_8888_987654321",
NotifyUrl = "",
Count = 1,
Currency = "CNY"
};
payParams.AddOptionalParameter("test", "daily_bonus");
payParams.AddOptionalParameter("player_id", "p-98765");
NativeLogger.I("Game_Unity_Log", $"clicked Exit jsonString: {payParams}");
HoolaiSdkManager.StartPay(payParams);
}
public void OnPayBtnClicked68()
{
NativeLogger.I("Game_Unity_Log", "clicked Pay");
// 1. 创建并填充对象
PayParams payParams = new PayParams
{
Amount = 6800,// 单位:分
ItemId = "com.nekki.sf3.ch_68",
ItemName = "礼包10",
CallbackInfo = "123456_8888_987654321",
NotifyUrl = "",
Count = 1,
Currency = "CNY"
};
payParams.AddOptionalParameter("test", "daily_bonus");
payParams.AddOptionalParameter("player_id", "p-98765");
NativeLogger.I("Game_Unity_Log", $"clicked Exit jsonString: {payParams}");
HoolaiSdkManager.StartPay(payParams);
}
public void OnPayBtnClicked128()
{ {
NativeLogger.I("Game_Unity_Log", "clicked Pay"); NativeLogger.I("Game_Unity_Log", "clicked Pay");
// 1. 创建并填充对象 // 1. 创建并填充对象
PayParams payParams = new PayParams PayParams payParams = new PayParams
{ {
Amount = 100, Amount = 12800,// 单位:分
ItemId = "sword_101", ItemId = "com.nekki.sf3.cn_128",
ItemName = "钻石", ItemName = "礼包20",
CallbackInfo = "123456_8888_987654321", CallbackInfo = "123456_8888_987654321",
NotifyUrl = "", NotifyUrl = "",
Count = 1, Count = 1,
Currency = "USD" Currency = "CNY"
}; };
payParams.AddOptionalParameter("test", "daily_bonus"); payParams.AddOptionalParameter("test", "daily_bonus");
payParams.AddOptionalParameter("player_id", "p-98765"); payParams.AddOptionalParameter("player_id", "p-98765");
......
...@@ -9,6 +9,8 @@ public class HoolaiListener : IPlatformCallbackListener ...@@ -9,6 +9,8 @@ public class HoolaiListener : IPlatformCallbackListener
//商品列表更新事件 //商品列表更新事件
public event Action<List<GoodsInfo>> OnGoodsListUpdated; public event Action<List<GoodsInfo>> OnGoodsListUpdated;
public ExitConfirmationDialog exitDialog;
public static HoolaiListener Instance public static HoolaiListener Instance
{ {
get get
...@@ -27,6 +29,12 @@ public class HoolaiListener : IPlatformCallbackListener ...@@ -27,6 +29,12 @@ public class HoolaiListener : IPlatformCallbackListener
PlatformCallback.SetListener(this); PlatformCallback.SetListener(this);
} }
// 初始化退出标准警告
public void SetExitConfirmationDialog(ExitConfirmationDialog dialog)
{
exitDialog = dialog; // 保存对话框实例
}
public void OnInitSuccess(InitResult result) public void OnInitSuccess(InitResult result)
{ {
NativeLogger.I("Game_Unity_Callback", $"OnInitSuccess GameId:{result.gameId} channel:{result.channel} channelId:{result.channelId}"); NativeLogger.I("Game_Unity_Callback", $"OnInitSuccess GameId:{result.gameId} channel:{result.channel} channelId:{result.channelId}");
...@@ -99,5 +107,13 @@ public class HoolaiListener : IPlatformCallbackListener ...@@ -99,5 +107,13 @@ public class HoolaiListener : IPlatformCallbackListener
public void OnCustomExit() public void OnCustomExit()
{ {
NativeLogger.I("Game_Unity_Callback", $"OnCustomExit show Game Exit Dialog!"); NativeLogger.I("Game_Unity_Callback", $"OnCustomExit show Game Exit Dialog!");
if (exitDialog != null)
{
exitDialog.ShowDialog(); // 显示确认对话框
}
else
{
NativeLogger.I("Game_Unity_Callback", "ExitConfirmationDialog is not set!");
}
} }
} }
...@@ -38,11 +38,15 @@ public class GoodsInfo ...@@ -38,11 +38,15 @@ public class GoodsInfo
public class PlatformCallback : MonoBehaviour public class PlatformCallback : MonoBehaviour
{ {
private static IPlatformCallbackListener _listener; private static IPlatformCallbackListener _listener;
private string SDK_BUILD_VERSION = "1.1.0.0";
private string SDK_20251023 = "202510231755";
// 单例实现,确保只有一个接收器实例 // 单例实现,确保只有一个接收器实例
public static PlatformCallback Instance { get; private set; } public static PlatformCallback Instance { get; private set; }
void Awake() void Awake()
{ {
Debug.Log($"[PlatformCallback] unity sdk version:{SDK_BUILD_VERSION} Build Time:{SDK_20251023}");
// 单例模式实现 // 单例模式实现
if (Instance != null && Instance != this) if (Instance != null && Instance != this)
{ {
...@@ -59,7 +63,7 @@ public class PlatformCallback : MonoBehaviour ...@@ -59,7 +63,7 @@ public class PlatformCallback : MonoBehaviour
// 确保游戏对象名称与 Android 调用匹配 // 确保游戏对象名称与 Android 调用匹配
gameObject.name = "PlatformCallback"; gameObject.name = "PlatformCallback";
NativeLogger.I("PlatformCallback", "[PlatformCallback] Initialized with GameObject name: " + gameObject.name); NativeLogger.I("PlatformCallback", $"[PlatformCallback] Initialized with GameObject name: {gameObject.name}");
} }
public static void SetListener(IPlatformCallbackListener listener) public static void SetListener(IPlatformCallbackListener listener)
......
...@@ -11,6 +11,7 @@ ...@@ -11,6 +11,7 @@
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"com.unity.ide.vscode": "1.2.5", "com.unity.ide.vscode": "1.2.5",
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"com.unity.purchasing": "4.11.0",
"com.unity.test-framework": "1.1.33", "com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.7", "com.unity.textmeshpro": "3.0.7",
"com.unity.timeline": "1.7.7", "com.unity.timeline": "1.7.7",
......
...@@ -117,6 +117,19 @@ ...@@ -117,6 +117,19 @@
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.cn" "url": "https://packages.unity.cn"
}, },
"com.unity.purchasing": {
"version": "4.11.0",
"depth": 0,
"source": "registry",
"dependencies": {
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"com.unity.modules.androidjni": "1.0.0",
"com.unity.services.core": "1.8.2"
},
"url": "https://packages.unity.cn"
},
"com.unity.services.analytics": { "com.unity.services.analytics": {
"version": "6.0.3", "version": "6.0.3",
"depth": 1, "depth": 1,
...@@ -130,7 +143,7 @@ ...@@ -130,7 +143,7 @@
}, },
"com.unity.services.core": { "com.unity.services.core": {
"version": "1.14.0", "version": "1.14.0",
"depth": 2, "depth": 1,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.modules.androidjni": "1.0.0", "com.unity.modules.androidjni": "1.0.0",
......
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......
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