Commit 1b19e9d9 authored by gaorui's avatar gaorui
Browse files

feat(app): chanage StartPay

parent b93920c1
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...@@ -11,8 +11,6 @@ public class InitResult ...@@ -11,8 +11,6 @@ public class InitResult
public int channelId; public int channelId;
} }
[System.Serializable] [System.Serializable]
public class LoginResult public class LoginResult
{ {
...@@ -37,14 +35,11 @@ public class GoodsInfo ...@@ -37,14 +35,11 @@ public class GoodsInfo
public string symbol;//仅 iOS返回 public string symbol;//仅 iOS返回
} }
[System.Serializable]
public class GoodsListWrapper
{
public List<GoodsInfo> array;
}
public class PlatformCallback : MonoBehaviour public class PlatformCallback : MonoBehaviour
{ {
// 添加字段用于保存商品列表
private List<GoodsInfo> _goodsLists;
// 单例实现,确保只有一个接收器实例 // 单例实现,确保只有一个接收器实例
public static PlatformCallback Instance { get; private set; } public static PlatformCallback Instance { get; private set; }
...@@ -156,14 +151,22 @@ public class PlatformCallback : MonoBehaviour ...@@ -156,14 +151,22 @@ public class PlatformCallback : MonoBehaviour
public void onPayGoodsList(string jsonStr) public void onPayGoodsList(string jsonStr)
{ {
NativeLogger.I("fastsdk_unity_result", "[Unity] onPayGoodsList called with message: " + jsonStr); NativeLogger.I("fastsdk_unity_result", "[Unity] onPayGoodsList called with message: " + jsonStr);
GoodsListWrapper wrapper = JsonConvert.DeserializeObject<GoodsListWrapper>(jsonStr); //goodsList = JsonConvert.DeserializeObject<List<GoodsInfo>(jsonStr);
// 方法一:直接解析为List<GoodsInfo>
_goodsLists = JsonConvert.DeserializeObject<List<GoodsInfo>>(jsonStr);
if (wrapper != null && wrapper.array != null)
{
NativeLogger.I("fastsdk_unity_result", $"[Unity] onPayGoodsList: {wrapper}");
if (_goodsLists != null && _goodsLists.Count!=0)
{
NativeLogger.I("fastsdk_unity_result", $"[Unity] onPayGoodsList: {_goodsLists}");
} }
} }
// 添加方法用于获取保存的商品列表
public static List<GoodsInfo> GetCachedGoodsList()
{
return Instance != null ? Instance._goodsLists : null;
}
public void onPaySuccess(string jsonStr) public void onPaySuccess(string jsonStr)
{ {
......
using System.Collections.Generic;
using Newtonsoft.Json; using Newtonsoft.Json;
public class PlayerInfo public class PlayerInfo
...@@ -54,30 +52,26 @@ public class PlayerInfo ...@@ -54,30 +52,26 @@ public class PlayerInfo
[JsonProperty("extra")] [JsonProperty("extra")]
public Dictionary<string, string> Extra { get; private set; } public string Extra { get; private set; }
public PlayerInfo()
{
Extra = new Dictionary<string, string>();
}
public void AddExtra(string key, int value) public void AddExtra(string key, int value)
{ {
if (string.IsNullOrEmpty(key)) return; if (string.IsNullOrEmpty(key)) return;
Extra[key] = CrateValue(value); Extra += key+":"+CrateValue(value)+",";
} }
public void AddExtra(string key, double value) public void AddExtra(string key, double value)
{ {
if (string.IsNullOrEmpty(key)) return; if (string.IsNullOrEmpty(key)) return;
Extra[key] = CrateValue(value); Extra += key + ":" + CrateValue(value) + ",";
} }
public void AddExtra(string key, string value) public void AddExtra(string key, string value)
{ {
if (string.IsNullOrEmpty(key) || value == null) return; if (string.IsNullOrEmpty(key) || value == null) return;
Extra[key] = CrateValue(value); Extra += key + ":" + CrateValue(value) + ",";
} }
private string CrateValue(int val) private string CrateValue(int val)
......
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......
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