Commit 24b5c5eb authored by gaorui's avatar gaorui
Browse files

Merge branch 'feat-add-dialog' into 'develop'

Feat add dialog

See merge request !14
parents d8b0a35f 079d3429
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using UnityEngine;
using UnityEngine.UI;
public class ExitConfirmationDialog : MonoBehaviour
{
public GameObject dialog; // Reference to the dialog panel
public Button confirmButton;
public Button cancelButton;
void Start()
{
// 初始化时不强制设置 dialog 状态,保持与 Inspector 设置一致
// 如果 dialog 未分配,则默认隐藏
if (dialog != null)
{
// 只在 dialog 已分配的情况下进行初始化
}
else
{
dialog = gameObject; // 默认使用自身 GameObject
}
// Set up button listeners
confirmButton.onClick.AddListener(OnConfirmExit);
cancelButton.onClick.AddListener(OnCancelExit);
// 确保初始隐藏
HideDialog();
}
// Method to show the dialog
public void ShowDialog()
{
try
{
UnityMainThreadDispatcher.Instance.Enqueue(() => {
if (dialog != null)
{
NativeLogger.I("[Unity Dialog]", $"SetActive 1 {dialog.activeSelf}");
dialog.SetActive(true);
NativeLogger.I("[Unity Dialog]", $"SetActive 2 {dialog.activeSelf}");
}
else
{
NativeLogger.I("[Unity Dialog]", "Dialog is null");
}
});
}
catch (System.Exception ex)
{
NativeLogger.I("[Unity Dialog]", $"SetActive true {ex.Message}");
}
}
// Method to hide the dialog
public void HideDialog()
{
try
{
UnityMainThreadDispatcher.Instance.Enqueue(() => {
if (dialog != null)
{
dialog.SetActive(false);
}
});
}
catch (System.Exception ex)
{
NativeLogger.I("[Unity Dialog]", $"SetActive false {ex.Message}");
}
}
// Method to handle confirm exit
public void OnConfirmExit()
{
Debug.Log("Exiting the application...");
// Exit the application
Application.Quit();
}
// Method to handle cancel exit
public void OnCancelExit()
{
Debug.Log("Exit canceled.");
// Hide the dialog
dialog.SetActive(false);
}
}
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......@@ -6,21 +6,42 @@ using UnityEngine;
public class GameManager : MonoBehaviour
{
public ExitConfirmationDialog exitDialog; // 在 Inspector 中设置
private bool isExiting = false; // 防止重复调用退出
private void Awake()
{
// 触发单例构造,内部会调用 PlatformCallback.SetListener(this)
var _ = HoolaiListener.Instance;
HoolaiListener.Instance.SetExitConfirmationDialog(exitDialog);
}
//Android 需监听返回事件,如果当前场景没有返回拦截了需调用 SDK 的退出接口
//Android 需监听返回事件,如果当前场景没有游戏业务处理了(比如拦截返回上一个场景,此时无需调用,但返回到顶级场景后继续返回需处理此逻辑)需调用 SDK 的退出接口
void Update()
{
if (Input.GetKey(KeyCode.Escape))
{
NativeLogger.I("Game_Unity_Log", "clicked Exit");
HandleExit();
}
}
private void HandleExit()
{
// 防止重复调用
if (isExiting) return;
isExiting = true;
NativeLogger.I("Game_Unity_Log", "clicked Exit");
HoolaiSdkManager.ExitGame();
// 延迟重置标志位,防止短时间内重复触发
Invoke("ResetExitFlag", 0.5f);
}
private void ResetExitFlag()
{
isExiting = false;
}
public void OnLoginBtnClicked()
......@@ -73,20 +94,87 @@ public class GameManager : MonoBehaviour
}
public void OnPayBtnClicked()
public void OnPayBtnClicked1()
{
NativeLogger.I("Game_Unity_Log", "clicked Pay");
// 1. 创建并填充对象
PayParams payParams = new PayParams
{
Amount = 100,// 单位:分
ItemId = "com.nekki.sf3.cn_1",
ItemName = "礼包0",
CallbackInfo = "123456_8888_987654321",
NotifyUrl = "",
Count = 1,
Currency = "CNY"
};
payParams.AddOptionalParameter("test", "daily_bonus");
payParams.AddOptionalParameter("player_id", "p-98765");
NativeLogger.I("Game_Unity_Log", $"clicked Exit jsonString: {payParams}");
HoolaiSdkManager.StartPay(payParams);
}
public void OnPayBtnClicked6()
{
NativeLogger.I("Game_Unity_Log", "clicked Pay");
// 1. 创建并填充对象
PayParams payParams = new PayParams
{
Amount = 600, // 单位:分
ItemId = "com.nekki.sf3.cn_6",
ItemName = "礼包1",
CallbackInfo = "123456_8888_987654321",
NotifyUrl = "",
Count = 1,
Currency = "CNY"
};
payParams.AddOptionalParameter("test", "daily_bonus");
payParams.AddOptionalParameter("player_id", "p-98765");
NativeLogger.I("Game_Unity_Log", $"clicked Exit jsonString: {payParams}");
HoolaiSdkManager.StartPay(payParams);
}
public void OnPayBtnClicked68()
{
NativeLogger.I("Game_Unity_Log", "clicked Pay");
// 1. 创建并填充对象
PayParams payParams = new PayParams
{
Amount = 6800,// 单位:分
ItemId = "com.nekki.sf3.ch_68",
ItemName = "礼包10",
CallbackInfo = "123456_8888_987654321",
NotifyUrl = "",
Count = 1,
Currency = "CNY"
};
payParams.AddOptionalParameter("test", "daily_bonus");
payParams.AddOptionalParameter("player_id", "p-98765");
NativeLogger.I("Game_Unity_Log", $"clicked Exit jsonString: {payParams}");
HoolaiSdkManager.StartPay(payParams);
}
public void OnPayBtnClicked128()
{
NativeLogger.I("Game_Unity_Log", "clicked Pay");
// 1. 创建并填充对象
PayParams payParams = new PayParams
{
Amount = 100,
ItemId = "sword_101",
ItemName = "钻石",
Amount = 12800,// 单位:分
ItemId = "com.nekki.sf3.cn_128",
ItemName = "礼包20",
CallbackInfo = "123456_8888_987654321",
NotifyUrl = "",
Count = 1,
Currency = "USD"
Currency = "CNY"
};
payParams.AddOptionalParameter("test", "daily_bonus");
payParams.AddOptionalParameter("player_id", "p-98765");
......
......@@ -9,6 +9,8 @@ public class HoolaiListener : IPlatformCallbackListener
//商品列表更新事件
public event Action<List<GoodsInfo>> OnGoodsListUpdated;
public ExitConfirmationDialog exitDialog;
public static HoolaiListener Instance
{
get
......@@ -27,6 +29,12 @@ public class HoolaiListener : IPlatformCallbackListener
PlatformCallback.SetListener(this);
}
// 初始化退出标准警告
public void SetExitConfirmationDialog(ExitConfirmationDialog dialog)
{
exitDialog = dialog; // 保存对话框实例
}
public void OnInitSuccess(InitResult result)
{
NativeLogger.I("Game_Unity_Callback", $"OnInitSuccess GameId:{result.gameId} channel:{result.channel} channelId:{result.channelId}");
......@@ -99,5 +107,13 @@ public class HoolaiListener : IPlatformCallbackListener
public void OnCustomExit()
{
NativeLogger.I("Game_Unity_Callback", $"OnCustomExit show Game Exit Dialog!");
if (exitDialog != null)
{
exitDialog.ShowDialog(); // 显示确认对话框
}
else
{
NativeLogger.I("Game_Unity_Callback", "ExitConfirmationDialog is not set!");
}
}
}
......@@ -38,11 +38,15 @@ public class GoodsInfo
public class PlatformCallback : MonoBehaviour
{
private static IPlatformCallbackListener _listener;
private string SDK_BUILD_VERSION = "1.1.0.0";
private string SDK_20251023 = "202510231755";
// 单例实现,确保只有一个接收器实例
public static PlatformCallback Instance { get; private set; }
void Awake()
{
Debug.Log($"[PlatformCallback] unity sdk version:{SDK_BUILD_VERSION} Build Time:{SDK_20251023}");
// 单例模式实现
if (Instance != null && Instance != this)
{
......@@ -59,7 +63,7 @@ public class PlatformCallback : MonoBehaviour
// 确保游戏对象名称与 Android 调用匹配
gameObject.name = "PlatformCallback";
NativeLogger.I("PlatformCallback", "[PlatformCallback] Initialized with GameObject name: " + gameObject.name);
NativeLogger.I("PlatformCallback", $"[PlatformCallback] Initialized with GameObject name: {gameObject.name}");
}
public static void SetListener(IPlatformCallbackListener listener)
......
......@@ -11,6 +11,7 @@
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.vscode": "1.2.5",
"com.unity.nuget.newtonsoft-json": "3.2.1",
"com.unity.purchasing": "4.11.0",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.7",
"com.unity.timeline": "1.7.7",
......
......@@ -117,6 +117,19 @@
"dependencies": {},
"url": "https://packages.unity.cn"
},
"com.unity.purchasing": {
"version": "4.11.0",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.services.core": "1.8.2"
},
"url": "https://packages.unity.cn"
},
"com.unity.services.analytics": {
"version": "6.0.3",
"depth": 1,
......@@ -130,7 +143,7 @@
},
"com.unity.services.core": {
"version": "1.14.0",
"depth": 2,
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.modules.androidjni": "1.0.0",
......
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m_StartGridSize: 64
m_LastFolders:
- Assets/Scenes
- Assets/Scripts/sdk/core
m_LastFoldersGridSize: -1
m_LastProjectPath: /Users/fengchao/Desktop/UnityDemo
m_LastProjectPath: /Users/gr/Documents/unity-work/UnityDemo
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs: be660000
m_LastClickedID: 26302
m_ExpandedIDs: 00000000a6660000a8660000aa660000ac660000ae66000000ca9a3b
m_SelectedIDs: 2c670000
m_LastClickedID: 26412
m_ExpandedIDs: 00000000106700001e67000028670000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
......@@ -1117,7 +1248,7 @@ MonoBehaviour:
m_IsRenaming: 0
m_OriginalEventType: 11
m_IsRenamingFilename: 1
m_ClientGUIView: {fileID: 10}
m_ClientGUIView: {fileID: 13}
m_SearchString:
m_CreateAssetUtility:
m_EndAction: {fileID: 0}
......@@ -1129,7 +1260,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 00000000a6660000a8660000aa660000ac660000ae660000
m_ExpandedIDs: 0000000010670000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
......@@ -1173,7 +1304,7 @@ MonoBehaviour:
m_IsRenaming: 0
m_OriginalEventType: 11
m_IsRenamingFilename: 1
m_ClientGUIView: {fileID: 10}
m_ClientGUIView: {fileID: 13}
m_CreateAssetUtility:
m_EndAction: {fileID: 0}
m_InstanceID: 0
......@@ -1185,7 +1316,7 @@ MonoBehaviour:
m_GridSize: 64
m_SkipHiddenPackages: 0
m_DirectoriesAreaWidth: 207
--- !u!114 &16
--- !u!114 &20
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
......@@ -1200,15 +1331,15 @@ MonoBehaviour:
m_MinSize: {x: 100, y: 100}
m_MaxSize: {x: 4000, y: 4000}
m_TitleContent:
m_Text: "\u63A7\u5236\u53F0"
m_Text: Console
m_Image: {fileID: -4950941429401207979, guid: 0000000000000000d000000000000000, type: 0}
m_Tooltip:
m_Pos:
serializedVersion: 2
x: -1
y: 607.5
x: 0
y: 540.5
width: 1200
height: 389.5
height: 446.5
m_SerializedDataModeController:
m_DataMode: 0
m_PreferredDataMode: 0
......@@ -1219,7 +1350,7 @@ MonoBehaviour:
m_LastAppliedPresetName: Default
m_SaveData: []
m_OverlaysVisible: 1
--- !u!114 &17
--- !u!114 &21
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
......@@ -1254,7 +1385,7 @@ MonoBehaviour:
m_SaveData: []
m_OverlaysVisible: 1
mForceToReOpen: 0
--- !u!114 &18
--- !u!114 &22
MonoBehaviour:
m_ObjectHideFlags: 52
m_CorrespondingSourceObject: {fileID: 0}
......@@ -1269,13 +1400,13 @@ MonoBehaviour:
m_MinSize: {x: 275, y: 50}
m_MaxSize: {x: 4000, y: 4000}
m_TitleContent:
m_Text: "\u68C0\u67E5\u5668"
m_Text: Inspector
m_Image: {fileID: -440750813802333266, guid: 0000000000000000d000000000000000, type: 0}
m_Tooltip:
m_Pos:
serializedVersion: 2
x: 1200
y: 93
x: 1201
y: 83
width: 508
height: 904
m_SerializedDataModeController:
......
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